Journey through a cyberpunk platforming dystopia, filled with corrupt mega-corporations and rogue AI. Difficult, acrobatic platforming awaits the brave souls who dare to take control of Lazr - a fusion powered killer android capable of firing high intensity laser beams from her eyes.
Latest Updates from Our Project:
Weekly Dev Vlog #9
over 6 years ago
– Mon, May 18, 2020 at 11:33:55 AM
Hey Everyone!
Lots of progress this week, check it out:
I'm really excited to start on developing more art next week.
Lazr Dev Vlog #8
over 6 years ago
– Sat, May 09, 2020 at 05:11:15 PM
Hey Everyone,
This week I worked on integrating explosions and physics, along with some procedural generation. Check it out:
I'm working on getting the backerkit setup this week as well.
See you next week! //Mrgrak
Lazr Dev Vlog #7
over 6 years ago
– Mon, May 04, 2020 at 06:12:22 PM
Hey Everyone!
Here's this week's dev vlog, covering weather, particles, and more hero polish. Check it out!
This next week I'm working on the editor, level objects, cloth and hero more. There's even more exciting stuff coming up. See you next week! //Grak
Lazr Dev Vlog #6
over 6 years ago
– Tue, Apr 28, 2020 at 12:00:04 PM
Hey Everyone!
This week I focused on improving cloth sims, redesigning the particle system to be faster and better, and worked on the level editor. Here's this week's dev vlog showing all that in game:
This week I'm focusing on redesigning how objects, cloth, and particles collide, which will allow me to have more creative control over environmental effects, like rain, snow, fog, ash, etc... while also setting a strong foundation to build other physics based gameplay on.
I'd like to share my thoughts on development progress so far.
It's exciting to see all these systems working so well with one another, and I'm very interested to see what kinds of improvements the next few weeks worth of work will bring. After the foundation is solid, I will return to designing and building levels, and linking them to districts, to form the challenging gameplay. All of the levels for the early access release are sketched out on paper and ready to be created in game, using that fun and easy level editor showcased in the video above. So, I can see exactly what needs to be done over the next few months, and based on that perspective I think I'm progressing well on the development timeline. I really want to make the cloth and fabric gameplay as unique and fun as I can, so I believe my time is well spent making these systems faster, more responsive, and able to handle larger scales than what Lazr's Demo showcased. The experiences those types of systems can produce is the type of creative power I'm looking for. Lazr is going to be amazing. There's so many wild things on the horizon...
//mrgrak
Lazr Weekly Vlog Update #5
over 6 years ago
– Sun, Apr 19, 2020 at 10:57:44 PM
Hey Everybody!
This week I work on cloth. Check it out:
Next week I'm planning on adding in different types of cloth interaction, like burning.
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