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Lazr, A Cyberpunk Platformer

Created by Garrick Campsey

Journey through a cyberpunk platforming dystopia, filled with corrupt mega-corporations and rogue AI. Difficult, acrobatic platforming awaits the brave souls who dare to take control of Lazr - a fusion powered killer android capable of firing high intensity laser beams from her eyes.

Latest Updates from Our Project:

Lazr Dev Vlog #12
over 4 years ago – Sun, Jun 07, 2020 at 11:28:14 PM

Hey Everybody!

This week's dev vlog is up, check it out:

Lazr is in a great spot right now, everything's working really well and fast - so next week will be a bit more focused on some technical stuff. There's so much to do, and The Big Art Push is still just right around the corner. I've got the styles established for Bluegardens/Downtown and Humacorp, and I really like how they look. The game is missing holographic ads right now, as I'm still reworking their style to look better than they did in the demo. In particular, I'm working on making the volumetric lighting effect stronger for bright neon signs. I'm really excited to add new enemies and bosses and airbike levels too, as the intro/training levels have been defined well. The first 5-30 minutes of playing a new video game is crucial (to me), so a lot of focus and effort is going into that early experience with Lazr. I want to 'train' the player, so they feel powerful in-game, but that has to be done with respect to action and engagement. I don't want boring tutorial/training levels, in other words. And that's a critique I have of Lazr's demo - the training levels weren't engaging, and they introduced too many concepts at once. So, I designed the new opening of the game with that critique in mind. There's so much to do, so I should get to it. See you next week!

//mrgrak

Update #11
over 4 years ago – Mon, Jun 01, 2020 at 05:26:09 PM

Hey Everybody!

Sorry for posting this a few days late, but here's the 11th dev vlog for Lazr.

I'm really happy about where Lazr is right now, and I'm looking forward to working on the art and levels, and corporate styles in the coming months. 

Also, news on the backerkit store: it's all setup and ready to launch, and I'll be posting a countdown to it's launch in the next few days. I've been juggling lots of things in the last months, and unfortunately the backerkit store had to take a backseat for a bit. It's time to fix that now. I appreciate your patience, and I want you to know that the game is coming along great, and I'm very excited about the future of Lazr.

Lazr Dev Log 10!
over 4 years ago – Sat, May 23, 2020 at 02:35:18 PM

Hey Everyone!

This week I worked on dialogs, and reducing the texture footprint of Lazr to fit on the PsVita's gpu. Check it out:

Next week I'll actually be able to start on the level design and adding additional enemies.

//mrgrak

Weekly Dev Vlog #9
over 4 years ago – Mon, May 18, 2020 at 11:33:55 AM

Hey Everyone!

Lots of progress this week, check it out:

I'm really excited to start on developing more art next week.

Lazr Dev Vlog #8
over 4 years ago – Sat, May 09, 2020 at 05:11:15 PM

Hey Everyone,

This week I worked on integrating explosions and physics, along with some procedural generation. Check it out:

I'm working on getting the backerkit setup this week as well.

See you next week! //Mrgrak