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Lazr, A Cyberpunk Platformer

Created by Garrick Campsey

Journey through a cyberpunk platforming dystopia, filled with corrupt mega-corporations and rogue AI. Difficult, acrobatic platforming awaits the brave souls who dare to take control of Lazr - a fusion powered killer android capable of firing high intensity laser beams from her eyes.

Latest Updates from Our Project:

Lazr Dev Vlog Update #24
almost 6 years ago – Mon, Sep 07, 2020 at 04:33:30 PM

Hey Everyone,

This week was super busy, and I've made two videos that cover it all:

And part 2, discussing target platforms and game performance:

Here's a summarized list of what's been updated:

  • smoke was improved visually, and can be pushed around now.
  • smoke emitter was created.
  • clouds were fixed and are back in the game now.
  • while in fluid, smoke rises slower and ignores wind.
  • cluster levels 1 and 2 now have smoke emitting from pipes.
  • there is now a fps counter on screen, in addition to frametime.
  • particle system was refactored to be single threaded, due to cache size limitations of psvita. psys was optimized as well.
  • lasers no longer produce debris.
  • a button pops on dialog screen upon input.
  • options menu screen was completed (for now).
  • frames per second counter was added, along with game timer.
  • cluster district art was updated.
  • mission select screen was completed.
  • title was redesigned and linked to mission select screen.
  • mission select screen links to cluster, bionic menagerie,
  • and war foundry districts, which load appropriate levels.
  • alpha city district created, title swapped to it.
  • mission review screen was added, zooms out of district screen
  • to reveal it, zooms back in too. 
  • weekly vlog videos part 1 and 2 produced.

So I've got an internal Alpha that I'm testing on different platforms, and getting prepared for players to test later, as a Beta. It's taken me a lot longer than I planned to get to this stage, so development is behind schedule a bit, but considering all that's happened (pandemic, category 5 hurricane), overall development is in a great spot. It took me a bit longer this week to make these videos, sorry for a Monday post! Hope you have a great week.

//MrGrak

Dev Vlog #23 - Smoke + Fire Improvements
almost 6 years ago – Sun, Aug 30, 2020 at 08:37:35 PM

Hey Everyone,

This week I worked on improving smoke and fire, while also evacuating from hurricane Laura. Check it out!

//MrGrak

Lazr Dev Vlog #22
about 6 years ago – Sun, Aug 23, 2020 at 09:38:03 AM

Hey Everyone!

This week was focused on menu redesigns, check it out:

I'm really excited about finishing up these menus and polishing the first mission. See ya next week!

//MrGrak

Dev Vlog #21 - Mission 1 Review
about 6 years ago – Mon, Aug 17, 2020 at 09:10:48 AM

Hey Everyone!

I'm really proud of this week's video, check it out:

The world of Lazr is starting to really develop. I'm very excited about where this first mission will be at in a few weeks, as the surrounding game systems are improved. 

//MrGrak

Lazr Update #20 - Special Edition!
about 6 years ago – Mon, Aug 10, 2020 at 05:52:19 PM

Hey Everyone!

This week's video is a bit special as it's the 20th dev log update. I made it a bit longer, and I go into more detail about my plans for the first mission. This vlog showcases 3 levels and the first boss, The Hovertank. The Hovertank is in Lazr's demo, but for the full game it got a complete makeover. Check it out:

So much cool stuff is coming up, I'm excited. See you next week!