Lazr Dev Vlog Update #24
almost 6 years ago
– Mon, Sep 07, 2020 at 04:33:30 PM
Hey Everyone,
This week was super busy, and I've made two videos that cover it all:
And part 2, discussing target platforms and game performance:
Here's a summarized list of what's been updated:
- smoke was improved visually, and can be pushed around now.
- smoke emitter was created.
- clouds were fixed and are back in the game now.
- while in fluid, smoke rises slower and ignores wind.
- cluster levels 1 and 2 now have smoke emitting from pipes.
- there is now a fps counter on screen, in addition to frametime.
- particle system was refactored to be single threaded, due to cache size limitations of psvita. psys was optimized as well.
- lasers no longer produce debris.
- a button pops on dialog screen upon input.
- options menu screen was completed (for now).
- frames per second counter was added, along with game timer.
- cluster district art was updated.
- mission select screen was completed.
- title was redesigned and linked to mission select screen.
- mission select screen links to cluster, bionic menagerie,
- and war foundry districts, which load appropriate levels.
- alpha city district created, title swapped to it.
- mission review screen was added, zooms out of district screen
- to reveal it, zooms back in too.
- weekly vlog videos part 1 and 2 produced.
So I've got an internal Alpha that I'm testing on different platforms, and getting prepared for players to test later, as a Beta. It's taken me a lot longer than I planned to get to this stage, so development is behind schedule a bit, but considering all that's happened (pandemic, category 5 hurricane), overall development is in a great spot. It took me a bit longer this week to make these videos, sorry for a Monday post! Hope you have a great week.
//MrGrak