Journey through a cyberpunk platforming dystopia, filled with corrupt mega-corporations and rogue AI. Difficult, acrobatic platforming awaits the brave souls who dare to take control of Lazr - a fusion powered killer android capable of firing high intensity laser beams from her eyes.
Latest Updates from Our Project:
Advanced Movement Training and Boss WIP
almost 5 years ago
– Tue, Feb 11, 2020 at 01:13:34 PM
Hey Everyone!
Here's a video covering advanced movement in Lazr, showing off the details of sliding, jumpdashing, backflips, and wall jumps. These are advanced techniques that unlock new ways of moving, solving level puzzles, and fighting enemies.
Speaking of enemies - I'm working on designs for a Voth Miniboss Fight today. Here's what I've got so far - it's a rough idea of what I'm thinking about for the fight: jump into air, dash down, smash with some explosions, taunt or idle, then back into the air. The animation frames/outlines are complete for that moveset, so I just need to add some in-betweens and detail, then get him into the demo's current Voth level.
Lots of cool stuff coming soon! Stay tuned!
- Garrick
Movement Training Update
almost 5 years ago
– Mon, Feb 10, 2020 at 11:37:39 AM
Hey Everyone!
Here is a video covering movement in Lazr. I explain jumping, dashing, climbing, and sliding in game. Lazr is a game that was designed to be played with a controller. It was designed to be challenging and difficult, like the retro games I grew up playing as a kid. This level of difficulty isn't for everyone, but I hope you enjoy your time with Lazr's demo.
Thanks,
Garrick
Interview with Game Cuddle!
almost 5 years ago
– Fri, Feb 07, 2020 at 01:16:03 PM
In other news, I've got some new levels designed around the concept of destroying cloth (see gif above). These new challenge levels will make it into the demo, but first I need to fix the Japanese and Chinese translations, and add Russian as a supported language. That should happen next week, so Stay Tuned!
Garrick
50% Funded! We're halfway there!
almost 5 years ago
– Thu, Feb 06, 2020 at 03:02:41 PM
We're at 50% funding!!!
Thank you all so much! We're halfway there! I've got exciting updates coming soon.
Here's a podcast interview I did about the development of Lazr that you may enjoy:
There's better language localization coming up, along with Russian and re-bindable keyboard input. I've finally tuned the difficulty curves for the mission levels just right, so if you played the demo before and found it to be very difficult, please try it again and let me know what you think. :)
Stay tuned!
Garrick
Checkpoint Update
almost 5 years ago
– Wed, Feb 05, 2020 at 04:38:04 PM