Journey through a cyberpunk platforming dystopia, filled with corrupt mega-corporations and rogue AI. Difficult, acrobatic platforming awaits the brave souls who dare to take control of Lazr - a fusion powered killer android capable of firing high intensity laser beams from her eyes.
Latest Updates from Our Project:
Saturday/Sunday Weekly Update
over 6 years ago
– Sun, Apr 12, 2020 at 11:50:37 PM
Hey Everyone!
This weeks update is huge. I spent two days putting it together, it's almost 10 minutes in length, and talks about the 5 districts that are designed so far. Check it out here:
There was a ton of work done this week, so today I'm taking a break and taking care of family and other important stuff, like washing dogs and meal prep. :)
I also want to share some hi-res art of the districts, so you can set them as your wallpaper on computer or phone. These posters/images aren't finished yet, they're still in development, so the final art will change and hopefully be even better. See you next week! //Garrick
Weekly Lazr Dev Vlog #3!
over 6 years ago
– Sun, Apr 05, 2020 at 04:15:52 PM
Hey Everyone!
This weeks focus was on designing and linking districts - check it out!
The next few weeks will be focused on designing and linking more districts together to form the complete overworld map. Then I will start on levels, objectives, and bosses. Very Exciting!
See you next week! //mrgrak
Mid Week Update!
over 6 years ago
– Tue, Mar 31, 2020 at 11:02:16 PM
Hey Everyone!
I've updated the Research Cluster District. I added more atmosphere - fog, foreground debris, rain optimizations. I'm about to clone this and make the Downtown District. This screen/overworld map uses a cylindrical coordinate system - https://en.wikipedia.org/wiki/Cylindrical_coordinate_system - to rotate sprites around a center axis, which leads to nice orbiting paths like below:
The plan going forward is to clone this district and use it as a template to quickly build the Downtown District. Then I'm planning to link the two districts together through a location on the map. The way this will work is: player presses A/action on the dot and transfers to the other district screen, which also has a dot that transfers the player back. This way I can link multiple districts together, creating a world for everyone to explore. In addition, some levels have multiple exits, and can lead to alternate paths through this districts, or can lead to secret locations and levels. I'm excited about the next few weeks, because I'll be working on districts and designing a pretty complex map. I really want to see what's possible with these types of overworld designs, really push the boundaries of this style.
//mrgrak
Dev Vlog Update #2 - March 28th, 2020
over 6 years ago
– Sat, Mar 28, 2020 at 05:20:08 PM
Hey Everyone!
Here's the 2nd weekly dev update on Lazr! :) This week was planning districts and making levels twice as large, while keeping everything 60fps (even physics!).
I find that these weekly updates allow me more time to work on the game and focus on development. It's a good balance, and I'm going to keep the weekly updates coming.
Thanks! //Garrick
Development Vlog #1
over 6 years ago
– Sat, Mar 21, 2020 at 10:52:29 PM
Hey Everyone,
I'm starting a video blog to document the development of Lazr. Check out episode 1:
I'm starting a vlog to document the development of Lazr. Check out episode #1!
Kickstarter is still giving me trouble with video uploads, so I'm just going to link to video posts on twitter from now on. I hope this format is more engaging for backers, supporters, and players. I'm looking forward to sharing more progress over the coming weeks and months. //Garrick
We use essential cookies and our own first-party analytics to run BackerKit. With your consent, we also use cookies to measure our marketing and share data with advertising partners to show you relevant ads. Accept to allow all cookies, or reject to turn off the optional ones.
Read our cookie policy.