Journey through a cyberpunk platforming dystopia, filled with corrupt mega-corporations and rogue AI. Difficult, acrobatic platforming awaits the brave souls who dare to take control of Lazr - a fusion powered killer android capable of firing high intensity laser beams from her eyes.
Latest Updates from Our Project:
Dev Log #38
about 4 years ago
– Wed, Dec 23, 2020 at 09:27:24 AM
Hey Everyone!
Here's this week's dev log:
I can't wait to add new levels, enemies, shell mods, and bosses. There's a lot of cool stuff coming up!
//MrGrak
Lazr Dev Log #37
about 4 years ago
– Sun, Dec 13, 2020 at 07:52:49 PM
Hey Everybody!
This week was focused on improving the story spiral art, and linking up 3 new procedurally generated level types. Check out this week's progress!
...so for some reason, kickstarter is having a hard time embedding this week's youtube link. here is the link to the video: https://youtu.be/f7JGx39AhjQ
//MrGrak
Lazr Dev Log #36
about 4 years ago
– Sun, Dec 06, 2020 at 09:59:14 PM
Hey Everybody!
It's been two weeks since my last update. I've been very busy. I've made a really cool video for you this week, covering all that was completed recently. Good news: the alpha is done! So, I'm working on the beta now, which backers will get to play. A few more months, and the beta should be ready to test. I'm really excited to move into this phase, because it means I finally get to make new levels, new enemies, new bosses, and really expand the world of Lazr. It's a very exciting time, but it's also a very busy time, so I apologize for being a little late with this update. I think I'm going to move to updating every two weeks. This new schedule will give me more time to produce content and work on the game. So, in another two weeks I'll post the next update video, hopefully with some new content in it too! Alright, check out the video:
//MrGrak
P.S. I'm still working on fixing the issue with the kickstarter form that was sent out. I want all backers to be able to select the platform they want Lazr on. I'm aiming to have that form ready when the Beta is released to backers.
Lazr Dev Log #35
about 4 years ago
– Wed, Nov 25, 2020 at 10:41:36 AM
Hey Everybody! This week was spent on getting the alpha ready. Here's a playthrough with developer commentary:
Sorry for this late posting, I'm working on the alpha release and finished the video but forgot to make this post until Tuesday. You could say I'm tunnel visioned right now, only really focusing on the alpha. It's really good, I'm really happy with where it's at. It's missing a few things, but I can't wait to get it to testing and then onto The Beta. Exciting!
Lazr Dev Log #34
about 4 years ago
– Tue, Nov 17, 2020 at 09:17:27 AM
Hey Everybody!
This week was super busy - I worked on the main story spiral and modeled a bunch of stuff in 3d. Here is this week's video:
It's really exciting to see the story spiral working, along with the level count. I think this will help players to understand the 'challenge' of Lazr much easier - beat all 99 levels. The rest of development will be creating these spiral levels with interesting level designs, enemies, and bosses, along with a story that ties it all together and interesting characters that change and evolve. Oh yeah, and *cloth*. ;)